The direct effect that one thing has on another. A mutual or reciprocal action. To act together. In design terms, human-computer interaction is the practice of developing interactive digital products, environments, systems, and services that bring people and technology together.


A common boundary between systems, equipment, concepts, or humans. To design or adapt the input and output configurations of systems so they may work together compatibly. User interface design focuses on the user's experience and interaction performance in relation to computer-based systems.


A significant new process, machine, system or behaviour to that did not exist previously. An invention is generally recognised as the creative product of intuition, imagination and knowledge. The step change evident in the inventions should be judged as both useful and novel.

Our focus. Industry linked research.

We address industry-relevant problems where significant value can be gained by the invention of new solutions related to the complex interactions that occur between the humans, computers and data. We focus on the objective measurement of human performance of interfaces and the interactions that occur. We have particular expertise in the agile design and evaluation of advanced interfaces used to support rapid decision-making and training. We are interested in establishing outcomes-based projects with industry partners who need research expertise in these areas.

i3 Lab iDome


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Dr Karen Blackmore

(School of Electrical Engineering and Computing)
Dr. Blackmore has expertise in the study of affective processing and engagement in virtual environments. With a focus on data analytics, experimental design and physiological measurements, Blackmore's research considers how objective measures can be used to quantify the complex interactions occuring in the game space.

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Shamus Smith image

Dr Shamus Smith

(School of Electrical Engineering and Computing)
Dr. Smith specializes in virtual environments and human-computer interaction. Smith's interdisciplinary research explores how advanced interactive technologies and gamification can be applied to real-world problems.

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Dr Keith Nesbitt

(School of Electrical Engineering and Computing)
Dr Nesbitt is a research specialist in computer games, virtual environments, user-interface design, information visualisation, agent-based modelling and creative processes. With an applied focus in these areas of research, Dr Nesbitt explores how these elements can be employed to solve real-world problems.

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  • Jacqueline Bailey, School of Electrical Engineering and Computing
  • Jake Fountain, School of Electrical Engineering and Computing
  • Geoff Hookham, School of Electrical Engineering and Computing
  • Xin Gu, School of Electrical Engineering and Computing
  • Richard Langridge, School of Electrical Engineering and Computing
  • Mingze Xi, School of Electrical Engineering and Computing


i3 Lab

Att: Dr. Keith Nesbitt
School of Electrical Engineering and Computing
The University of Newcastle (Australia)
Callaghan, NSW 2308